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2009
ACM
16 years 13 days ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
ISSTA
2004
ACM
15 years 11 months ago
Optimal strategies for testing nondeterministic systems
This paper deals with testing of nondeterministic software systems. We assume that a model of the nondeterministic system is given by a directed graph with two kind of vertices: s...
Lev Nachmanson, Margus Veanes, Wolfram Schulte, Ni...
ISI
2004
Springer
15 years 11 months ago
SECRETS: A Secure Real-Time Multimedia Surveillance System
We propose a surveillance framework (SECRETS: SECure Real-time ElecTronic Surveillance) that is a practical solution to safeguarding sensitive physical facilities like command and ...
Naren Kodali, Csilla Farkas, Duminda Wijesekera
JIT
2004
Springer
204views Database» more  JIT 2004»
15 years 11 months ago
Ercatons: Thing-Oriented Programming
Thing-oriented programming (TP) is an emerging programming model which overcomes some of the limitations of current practice in software development in general and of object-orient...
Oliver Imbusch, Falk Langhammer, Guido von Walter
SIGUCCS
2003
ACM
15 years 11 months ago
Teaching with technology, setting an example
Providing instructional technology support for faculty requires a range of skills, from knowledge of software and hardware, to an ability to communicate, teach workshops, and rela...
Trevor Murphy, Mika Hirai