Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate d...
Ares Lagae, Sylvain Lefebvre, R. Cook, T. DeRose, ...
In this paper, we revisit the noise-reduction problem in the time domain and present a way to decompose the ltered speech into two uncorrelated (orthogonal) components: the desire...
Jingdong Chen, Jacob Benesty, Yiteng Huang, Tomas ...
Disconnection and reconnection are common problems for users of synchronous groupware, but these problems are not easy for developers to handle because of the wide range of scenar...
FoG currently produces bilingual marine and public weather forecasts at several Canadian weather offices. The system is engineered to reflect "good professional style" a...
Richard I. Kittredge, Eli Goldberg, Myunghee Kim, ...
"Can computers meaningfully process human language? If this is difficult, why? If this is possible, how? This book introduces the reader to the fascinating science of computat...