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EVOW
2008
Springer
13 years 10 months ago
Scaffolding for Interactively Evolving Novel Drum Tracks for Existing Songs
Abstract. A major challenge in computer-generated music is to produce music that sounds natural. This paper introduces NEAT Drummer, which takes steps toward natural creativity. NE...
Amy K. Hoover, Michael P. Rosario, Kenneth O. Stan...
ICPW
2007
13 years 10 months ago
A practical method for courseware evaluation
As more courseware becomes available, choosing the right functionality for a particular e-learning community is becoming more problematic. Systematic methods for evaluating course...
Aldo de Moor
IE
2007
13 years 10 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
ACL
2008
13 years 10 months ago
Unsupervised Multilingual Learning for Morphological Segmentation
For centuries, the deep connection between languages has brought about major discoveries about human communication. In this paper we investigate how this powerful source of inform...
Benjamin Snyder, Regina Barzilay
AAAI
2010
13 years 10 months ago
Learning Simulation Control in General Game-Playing Agents
The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human interventi...
Hilmar Finnsson, Yngvi Björnsson