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AAAI
2000
13 years 10 months ago
The Game of Hex: An Automatic Theorem Proving Approach to Game Programming
The game of Hex is a two-player game with simple rules, a deep underlying mathematical beauty, and a strategic complexity comparable to that of Chess and Go. The massive game-tree...
Vadim V. Anshelevich
AAAI
2000
13 years 10 months ago
Self-Organization of Innate Face Preferences: Could Genetics Be Expressed through Learning?
Self-organizing models develop realistic cortical structures when given approximations of the visual environment as input, and are an effective way to model the development of fac...
James A. Bednar, Risto Miikkulainen
AAAI
2000
13 years 10 months ago
Exploiting a Thesaurus-Based Semantic Net for Knowledge-Based Search
With the growth of on-line information, the need for better resource location services is growing rapidly. A popular goal is to conduct search in terms of concepts, rather than wo...
Peter Clark, John Thompson, Heather Holmback, Lisb...
ACL
2000
13 years 10 months ago
PENS: A Machine-aided English Writing System for Chinese Users
Writing English is a big barrier for most Chinese users. To build a computer-aided system that helps Chinese users not only on spelling checking and grammar checking but also on w...
Ting Liu, Ming Zhou, Jianfeng Gao, Endong Xun, Cha...
WSCG
2003
150views more  WSCG 2003»
13 years 10 months ago
Smart Objects for Attentive Agents
We present an extended framework for modelling agent-object interactions in virtual environments. Our framework is based on the concept of Smart Objects and provides agents with p...
Christopher Peters, Simon Dobbyn, Brian MacNamee, ...