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WSC
2008
13 years 11 months ago
Embedding human scheduling in a steel plant simulation
A simulation was commissioned to understand the interactions that constrain the capacity of a steel plant. The aim was for this to become a reusable tool that could evaluate the e...
David Briggs
GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
14 years 1 months ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross
DIGRA
2005
Springer
14 years 2 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
HICSS
2009
IEEE
123views Biometrics» more  HICSS 2009»
14 years 3 months ago
Users' Influence on the Success of Online Communities
This paper examines how different facets of favorable user behavior drive the success of an online community by using a unique data set with surveys from 1,389 participants from t...
Jakob Assmann, Philipp Sandner, Sophie Ahrens
AAMAS
2010
Springer
13 years 8 months ago
Teaching a pet-robot to understand user feedback through interactive virtual training tasks
Abstract In this paper, we present a human-robot teaching framework that uses "virtual" games as a means for adapting a robot to its user through natural interaction in a...
Anja Austermann, Seiji Yamada