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MM
2000
ACM
166views Multimedia» more  MM 2000»
14 years 7 days ago
Automatically extracting highlights for TV Baseball programs
In today’s fast-paced world, while the number of channels of television programming available is increasing rapidly, the time available to watch them remains the same or is decr...
Yong Rui, Anoop Gupta, Alex Acero
MICCAI
1999
Springer
14 years 4 days ago
A New Approach to 3D Sulcal Ribbon Finding from MR Images
Abstract. Sulcal medial surfaces are 3D thin convoluted ribbons embedded in cortical sulci, and they provide distinctive anatomical features of the brain. Here we propose a new app...
Xiaolan Zeng, Lawrence H. Staib, Robert T. Schultz...
OZCHI
2009
ACM
14 years 2 months ago
Brute force interactions: leveraging intense physical actions in gaming
People use a wide range of intensity when interacting with computers, spanning from subtle to brute force. However, computer interfaces so far have mainly focused on interactions ...
Florian Mueller, Stefan Agamanolis, Frank Vetere, ...
SIGMOD
2008
ACM
154views Database» more  SIGMOD 2008»
14 years 8 months ago
SEMMO: a scalable engine for massively multiplayer online games
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke
AIIDE
2008
13 years 10 months ago
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santi...