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FSTTCS
2003
Springer
14 years 7 days ago
Pushdown Games with Unboundedness and Regular Conditions
We consider infinitary two-player perfect information games defined over graphs of configurations of a pushdown automaton. We show how to solve such games when winning condition...
Alexis-Julien Bouquet, Olivier Serre, Igor Walukie...
JELIA
2004
Springer
14 years 11 days ago
Representation and Complexity in Boolean Games
Boolean games are a class of two-player games which may be defined via a Boolean form over a set of atomic actions. A particular game on some form is instantiated by partitioning ...
Paul E. Dunne, Wiebe van der Hoek
CG
2006
Springer
13 years 9 months ago
Feature Construction for Reinforcement Learning in Hearts
Temporal difference (TD) learning has been used to learn strong evaluation functions in a variety of two-player games. TD-gammon illustrated how the combination of game tree search...
Nathan R. Sturtevant, Adam M. White
CHES
2000
Springer
111views Cryptology» more  CHES 2000»
13 years 11 months ago
How to Explain Side-Channel Leakage to Your Kids
This paper will attempt to explain some of the side-channel attack techniques in a fashion that is easily comprehensible by the layman. What follows is a presentation of three di...
David Naccache, Michael Tunstall
SI3D
2003
ACM
14 years 8 days ago
The MOVES institute's America's army operations game
: America’s Army If you go strictly by the number of young adults playing it at all hours, itʼs a success. But how does Americaʼs Army, the US Armyʼs free PC game strategic co...
Michael Zyda, Alex Mayberry, Casey Wardynski, Russ...