Sciweavers

109 search results - page 8 / 22
» How to Win a Game with Features
Sort
View
ATAL
2009
Springer
14 years 2 months ago
Boolean combinations of weighted voting games
Weighted voting games are a natural and practically important class of simple coalitional games, in which each agent is assigned a numeric weight, and a coalition is deemed to be ...
Piotr Faliszewski, Edith Elkind, Michael Wooldridg...
IE
2007
13 years 9 months ago
Implementation and evaluation of a background music reactive game
This paper discusses further work on the authors’ “background music reactive games” concept, where background music is used to modify video game parameters and thus actions ...
Khalid Aallouche, Homam Albeiriss, Redouane Zargho...
FORMATS
2005
Springer
14 years 1 months ago
On Optimal Timed Strategies
In this paper, we study timed games played on weighted timed automata. In this context, the reachability problem asks if, given a set T of locations and a cost C, Player 1 has a st...
Thomas Brihaye, Véronique Bruyère, J...
AI
2002
Springer
13 years 7 months ago
Multiagent learning using a variable learning rate
Learning to act in a multiagent environment is a difficult problem since the normal definition of an optimal policy no longer applies. The optimal policy at any moment depends on ...
Michael H. Bowling, Manuela M. Veloso
ACG
2003
Springer
14 years 1 months ago
Searching with Analysis of Dependencies in a Solitaire Card Game
We present a new method for taking advantage of the relative independence between parts of a single-player game. We describe an implementation for improving the search in a solitai...
Bernard Helmstetter, Tristan Cazenave