A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
The design and evaluation of multimodal systems has traditionally been a craft skill. There are some well established heuristics, guidelines and frameworks for assessing multimodal...
Ann Blandford, Paul Curzon, Joanne Hyde, George Pa...
How humans infer probable information from the limited observed data? How they are able to build on little knowledge about the context in hand? Is the human memory repeatedly const...
Abstract. We are interested in understanding and simulating how humans elaborate plans in situations where knowledge is incomplete and how they interact to obtain missing informati...
Alexandre Pauchet, Amal El Fallah-Seghrouchni, Nat...
We are interested in the challenging scientific pursuit of how to characterize human activities in any formal meeting situation by tracking people’s positions with a computer vi...