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ECML
2007
Springer
14 years 2 months ago
Graph-Based Domain Mapping for Transfer Learning in General Games
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Gregory Kuhlmann, Peter Stone
DSVIS
2008
Springer
13 years 10 months ago
EMU in the Car: Evaluating Multimodal Usability of a Satellite Navigation System
The design and evaluation of multimodal systems has traditionally been a craft skill. There are some well established heuristics, guidelines and frameworks for assessing multimodal...
Ann Blandford, Paul Curzon, Joanne Hyde, George Pa...
PKAW
2010
13 years 6 months ago
MMG: A Learning Game Platform for Understanding and Predicting Human Recall Memory
How humans infer probable information from the limited observed data? How they are able to build on little knowledge about the context in hand? Is the human memory repeatedly const...
Umer Fareed, Byoung-Tak Zhang
CEEMAS
2007
Springer
14 years 2 months ago
Simulating a Human Cooperative Problem Solving
Abstract. We are interested in understanding and simulating how humans elaborate plans in situations where knowledge is incomplete and how they interact to obtain missing informati...
Alexandre Pauchet, Amal El Fallah-Seghrouchni, Nat...
EPIA
2005
Springer
14 years 1 months ago
Robust Real-Time Human Activity Recognition from Tracked Face Displacements
We are interested in the challenging scientific pursuit of how to characterize human activities in any formal meeting situation by tracking people’s positions with a computer vi...
Paul E. Rybski, Manuela M. Veloso