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CEAS
2007
Springer
14 years 2 months ago
A Game-Theoretic Investigation of the Effect of Human Interactive Proofs on Spam E-mail
We show how a game-theoretic model of spam e-mailing, which we had introduced in previous work, can be extended to include the possibility of employing Human Interactive Proofs (h...
Dimitrios K. Vassilakis, Ion Androutsopoulos, Evan...
INLG
2004
Springer
14 years 1 months ago
Finetuning NLG Through Experiments with Human Subjects: The Case of Vague Descriptions
This discussion paper describes a sequence of experiments with human subjects aimed at finding out how an nlg system should choose between the different forms of a gradable adjec...
Kees van Deemter
IAT
2003
IEEE
14 years 1 months ago
Artificial Software Agents on Thin Double Auction Markets - A Human Trader Experiment
This paper studies how software agents influence the market behavior of human traders. Programmed traders with a passive arbitrage seeking strategy are introduced in a double auct...
Jens Grossklags, Carsten Schmidt
BC
1998
94views more  BC 1998»
13 years 8 months ago
Quantization of human motions and learning of accurate movements
This paper presents a mathematical model for the learning of accurate human arm movements. Its main features are that the movement is the superposition of smooth submovements, the ...
Etienne Burdet, Theodore E. Milner
ICSE
2003
IEEE-ACM
14 years 8 months ago
Undergraduate Software Engineering Curriculum Enhancement via Human-Computer Interaction
More needs to be done to train students to deliver usable software. The current Software Engineering curriculum includes Human-Computer Interaction (HCI) topics in terms of a lect...
Stephanie Ludi