We show how a game-theoretic model of spam e-mailing, which we had introduced in previous work, can be extended to include the possibility of employing Human Interactive Proofs (h...
Dimitrios K. Vassilakis, Ion Androutsopoulos, Evan...
This discussion paper describes a sequence of experiments with human subjects aimed at finding out how an nlg system should choose between the different forms of a gradable adjec...
This paper studies how software agents influence the market behavior of human traders. Programmed traders with a passive arbitrage seeking strategy are introduced in a double auct...
This paper presents a mathematical model for the learning of accurate human arm movements. Its main features are that the movement is the superposition of smooth submovements, the ...
More needs to be done to train students to deliver usable software. The current Software Engineering curriculum includes Human-Computer Interaction (HCI) topics in terms of a lect...