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CGF
2002
108views more  CGF 2002»
13 years 8 months ago
Real-time Animation of Dressed Virtual Humans
In this paper, we describe a method for cloth animation in real-time. The algorithm works in a hybrid manner exploiting the merits of both the physical-based and geometric deforma...
Frederic Cordier, Nadia Magnenat-Thalmann
FTCGV
2007
123views more  FTCGV 2007»
13 years 8 months ago
The Appearance of Human Skin: A Survey
Skin is the outer-most tissue of the human body. As a result, people are very aware of, and very sensitive to, the appearance of their skin. Consequently, skin appearance has been...
Takanori Igarashi, Ko Nishino, Shree K. Nayar
IVA
2010
Springer
13 years 6 months ago
Individualized Gesturing Outperforms Average Gesturing - Evaluating Gesture Production in Virtual Humans
Abstract. How does a virtual agent’s gesturing behavior influence the user’s perception of communication quality and the agent’s personality? This question was investigated ...
Kirsten Bergmann, Stefan Kopp, Friederike Eyssel
IAT
2010
IEEE
13 years 6 months ago
An Interactive Tool for Constrained Clustering with Human Sampling
Abstract--This paper describes an interactive tool for constrained clustering that helps users to select effective constraints efficiently during the constrained clustering process...
Masayuki Okabe, Seiji Yamada
AVSS
2003
IEEE
14 years 1 months ago
A Reliable-Inference Framework for Recognition of Human Actions
We present an action recognition method based on the concept of reliable inference. Our approach is formulated in a probabilistic framework using posterior class ratios to verify ...
James W. Davis, Ambrish Tyagi