When dealing with large, distributed systems that use state-of-the-art components, individual components are usually developed in parallel. As development continues, the decouplin...
Arno Hartholt, Thomas Russ, David R. Traum, Eduard...
: There are several approaches to emotions in AI, most of which are inspired by human emotional states and their arousal mechanisms. These approaches usually use high-level models ...
Saman Harati Zadeh, Saeed Bagheri Shouraki, Ramin ...
Currently, applications that focus on providing conversations with virtual humans require extensive work to create robust conversational models. We present a new approach called Hu...
— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
Research in information sciences in recent years has dealt with how to support collaborative work across time, space and organizational boundaries. However, this research neglecte...