Sciweavers

16160 search results - page 43 / 3232
» How to approach humans
Sort
View
LREC
2008
133views Education» more  LREC 2008»
13 years 9 months ago
A Common Ground for Virtual Humans: Using an Ontology in a Natural Language Oriented Virtual Human Architecture
When dealing with large, distributed systems that use state-of-the-art components, individual components are usually developed in parallel. As development continues, the decouplin...
Arno Hartholt, Thomas Russ, David R. Traum, Eduard...
AGI
2008
13 years 9 months ago
Using Decision Trees to Model an Emotional Attention Mechanism
: There are several approaches to emotions in AI, most of which are inspired by human emotional states and their arousal mechanisms. These approaches usually use high-level models ...
Saman Harati Zadeh, Saeed Bagheri Shouraki, Ramin ...
IVA
2009
Springer
14 years 2 months ago
Human-Centered Distributed Conversational Modeling: Efficient Modeling of Robust Virtual Human Conversations
Currently, applications that focus on providing conversations with virtual humans require extensive work to create robust conversational models. We present a new approach called Hu...
Brent Rossen, Scott Lind, Benjamin Lok
CEC
2009
IEEE
14 years 2 months ago
Robust player imitation using multiobjective evolution
— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
HICSS
2005
IEEE
129views Biometrics» more  HICSS 2005»
14 years 1 months ago
An Integrated Approach to Online Partnership Building
Research in information sciences in recent years has dealt with how to support collaborative work across time, space and organizational boundaries. However, this research neglecte...
Tobias Keim, Tim Weitzel