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AIIDE
2007
13 years 10 months ago
SORTS: A Human-Level Approach to Real-Time Strategy AI
We developed knowledge-rich agents to play real-time strategy games by interfacing the ORTS game engine to the Soar cognitive architecture. The middleware we developed supports gr...
Samuel Wintermute, Joseph Xu, John E. Laird
ICDE
2008
IEEE
167views Database» more  ICDE 2008»
14 years 9 months ago
Building Community Wikipedias: A Machine-Human Partnership Approach
Abstract-- The rapid growth of Web communities has motivated many solutions for building community data portals. These solutions follow roughly two approaches. The first approach (...
Pedro DeRose, Xiaoyong Chai, Byron J. Gao, Warren ...
ACMACE
2007
ACM
14 years 2 days ago
How to build a hard-to-use mouse
Computer games do not afford much physical activity and hence do not require significant energy expenditure, which can contribute to the prevalence of a sedentary lifestyle. A &qu...
Florian Mueller
ICANN
2001
Springer
14 years 16 days ago
A Neural-Network-Based Approach to Adaptive Human Computer Interaction
A neural-network-based approach is proposed in this paper providing multimedia systems with the ability to adapt their performance to the specific needs and characteristics of thei...
George Votsis, Nikolaos D. Doulamis, Anastasios D....
COSIT
2003
Springer
122views GIS» more  COSIT 2003»
14 years 1 months ago
Communicating Vague Spatial Concepts in Human-GIS Interactions: A Collaborative Dialogue Approach
: Natural language requests involving vague spatial concepts are not easily communicated to a GIS because the meaning of spatial concepts depends largely on the contexts (such as t...
Guoray Cai, Hongmei Wang, Alan M. MacEachren