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CVPR
2010
IEEE
14 years 4 months ago
Modeling Mutual Context of Object and Human Pose in Human-Object Interaction Activities
Detecting objects in cluttered scenes and estimating articulated human body parts are two challenging problems in computer vision. The difficulty is particularly pronounced in ac...
Bangpeng Yao, Li Fei-Fei
IJVR
2008
171views more  IJVR 2008»
13 years 8 months ago
The Potential of Human Haptic Emotion as Technique for Virtual Human Characters Movement to Augment Interactivity in Virtual Rea
Virtual Human Character movement is very essential on virtual reality game in order to perform natural or emotional movement. Basically, numerous researchers focusing on movements ...
Ahmad Hoirul Basori, Daut Daman, Mohd Shahrizal Su...
VR
2008
IEEE
149views Virtual Reality» more  VR 2008»
14 years 2 months ago
Virtual Human + Tangible Interface = Mixed Reality Human An Initial Exploration with a Virtual Breast Exam Patient
Virtual human (VH) experiences are receiving increased attention for training real-world interpersonal scenarios. Communication in interpersonal scenarios consists of not only spe...
Aaron Kotranza, Benjamin Lok
IVA
2010
Springer
13 years 6 months ago
Using Virtual Humans to Bootstrap the Creation of Other Virtual Humans
Virtual human (VH) experiences are increasingly used for training interpersonal skills such as military leadership, classroom education, and doctor-patient interviews. These divers...
Brent Rossen, Juan Cendan, Benjamin Lok
ATAL
2004
Springer
14 years 1 months ago
Teaching and Working with Robots as a Collaboration
New applications for autonomous robots bring them into the human environment where they are to serve as helpful assistants to untrained users in the home or office, or work as ca...
Cynthia Breazeal, Guy Hoffman, Andrea Lockerd