We propose a method to compare semantically two natural language texts. The process is realized in two steps, the first translates the texts into description logics terminologies...
t This paper describes how recent linguistic results in explaining Japanese short and long distance scram hling (:an be directly incorporated into an existing principles-and-parame...
We build a realizability model for linear logic using a name-passing process calculus. The construction is based on testing semantics for processes, drawing ideas from spatial and...
—The interactive scenarios realized in the two prototypes of Virtual Human require an approach that allows humans and virtual characters to interact naturally and flexibly. In th...
We survey several computational interpretations of classical linear logic based on two-player one-move games. The moves of the games are higherorder functionals in the language of ...