Given a classifier trained on relatively few training examples, active learning (AL) consists in ranking a set of unlabeled examples in terms of how informative they would be, if ...
Andrea Esuli, Diego Marcheggiani, Fabrizio Sebasti...
How can game designers realize the balance of “educational function” and “entertainment” in a Computer-based Educational Game (CEG)? The concept of IMS learning design (LD...
Children who are active on the internet are performing significant design and programming activity without realising it, in the course of hacking little animations, game scripts a...
Abstract We present an active learning framework that predicts the tradeoff between the effort and information gain associated with a candidate image annotation, thereby ranking un...
Active learning and crowdsourcing are promising ways to efficiently build up training sets for object recognition, but thus far techniques are tested in artificially controlled ...