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3DIM
1997
IEEE
13 years 11 months ago
Registration and Integration of Textured 3-D Data
In general, multiple views are required to create a complete 3-D model of an object or of a multi-roomed indoor scene. In this work, we address the problem of merging multiple tex...
Andrew Edie Johnson, Sing Bing Kang
CGF
2004
138views more  CGF 2004»
13 years 6 months ago
Fast Hybrid Approach for Texturing Point Models
We present three methods for texturing point models from sample textures. The first method, the point parameterization method, uses a fast distortion-bounded parameterization algo...
Haitao Zhang, Feng Qiu, Arie E. Kaufman
VLSM
2005
Springer
14 years 4 days ago
Trimap Segmentation for Fast and User-Friendly Alpha Matting
Abstract. Given an image, digital matting consists in extracting a foreground element from the background. Standard methods are initialized with a trimap, a partition of the image ...
Olivier Juan, Renaud Keriven
GRAPHICSINTERFACE
2004
13 years 8 months ago
Exploring Gradient-Based Face Navigation Interfaces
We have created a gradient-based face navigation interface that allows users to explore a large face space based on an eigenface technique. This approach to synthesizing faces con...
Tzu-Pei Grace Chen, Sidney Fels
TVCG
2008
131views more  TVCG 2008»
13 years 6 months ago
Real-Time Adaptive Radiometric Compensation
Recent radiometric compensation techniques make it possible to project images onto colored and textured surfaces. This is realized with projector-camera systems by scanning the pro...
Anselm Grundhöfer, Oliver Bimber