Real-world actions occur often in crowded, dynamic environments. This poses a difficult challenge for current approaches to video event detection because it is difficult to segm...
We present an agent-based full body tracking and 3D animation system to generate motion data using stereo calibrated cameras. The novelty of our approach is that agents are bound t...
While it has been realized for quite some time within AI that abduction is a general model of explanation for a variety of tasks, there have been no empirical investigations into ...
In this paper we present a framework for the recognition of collective human activities. A collective activity is defined or reinforced by the existence of coherent behavior of i...
We propose an e-learning scenario where eye tracking is exploited to get valuable data about user behavior. What we look at -- as well as how we do that -- can in fact be used to ...