Abstract: Social virtual worlds such as Second Life are digital representations of the real world where human-controlled avatars evolve and interact through social activities. Unde...
This paper reports the trial of a memory prosthesis, SenseCam, as a resource for digital narratives. Over a period of one week, six participants were asked to use SenseCams to cap...
Richard H. R. Harper, Dave W. Randall, N. Smythe, ...
Creativity is indispensable for more innovative interactive system development. This tutorial is relevant to anyone involved in large projects that are exploiting new technologies...
Programming is an activity centred primarily around the keyboard which is not necessarily the optimal input device for all users. Little research has taken place into alternative ...
The paper describes some of the work carried out within the European funded project MEDAR. The project has three streams of activity: the technical stream, the cooperation stream ...