Sciweavers

6412 search results - page 1186 / 1283
» Human Active Learning
Sort
View
TOG
2008
235views more  TOG 2008»
13 years 9 months ago
Articulated mesh animation from multi-view silhouettes
Details in mesh animations are difficult to generate but they have great impact on visual quality. In this work, we demonstrate a practical software system for capturing such deta...
Daniel Vlasic, Ilya Baran, Wojciech Matusik, Jovan...
AIEDU
2004
71views more  AIEDU 2004»
13 years 9 months ago
Using Intelligent Feedback to Improve Sourcing and Integration in Students' Essays
Learning and reasoning from multiple documents requires students to employ the skills of sourcing (i.e., attending to and citing sources) and information integration (i.e., making ...
Mary Anne Britt, Peter M. Wiemer-Hastings, Aaron A...
KES
2007
Springer
13 years 9 months ago
Adapting robot kinematics for human-arm motion recognition
Abstract. This paper presents a novel method to the analysis of human-arm motion, in particular improving the efficiency of conventional motion recognition algorithms. Contrary to...
Chee Seng Chan, Honghai Liu, David Brown
BC
2004
114views more  BC 2004»
13 years 9 months ago
The world from a cat's perspective - statistics of natural videos
The mammalian visual system is one of the most intensively investigated sensory systems. However, our knowledge of the typical input it is operating on is surprisingly limited. To ...
Belinda Y. Betsch, Wolfgang Einhäuser, Konrad...
NPL
2000
105views more  NPL 2000»
13 years 9 months ago
Online Interactive Neuro-evolution
In standard neuro-evolution, a population of networks is evolved in a task, and the network that best solves the task is found. This network is then fixed and used to solve future...
Adrian K. Agogino, Kenneth O. Stanley, Risto Miikk...
« Prev « First page 1186 / 1283 Last » Next »