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122
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DAGM
2003
Springer
15 years 7 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
123
Voted
ICRA
2009
IEEE
163views Robotics» more  ICRA 2009»
15 years 9 months ago
Markerless human motion tracking with a flexible model and appearance learning
— A new approach to the 3D human motion tracking problem is proposed, which combines several particle filters with a physical simulation of a flexible body model. The flexible...
Florian Hecht, Pedram Azad, Rüdiger Dillmann
190
Voted
CVPR
2011
IEEE
14 years 11 months ago
Learning Effective Human Pose Estimation from Inaccurate Annotation
The task of 2-D articulated human pose estimation in natural images is extremely challenging due to the high level of variation in human appearance. These variations arise from di...
Sam Johnson, Mark Everingham
133
Voted
MICAI
2005
Springer
15 years 8 months ago
Modelling Human Intelligence: A Learning Mechanism
We propose a novel, high-level model of human learning and cognition, based on association forming. The model configures any input data stream featuring a high incidence of repeti...
Enrique Carlos Segura, Robin W. Whitty
142
Voted
CA
1999
IEEE
15 years 7 months ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe