Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
— A new approach to the 3D human motion tracking problem is proposed, which combines several particle filters with a physical simulation of a flexible body model. The flexible...
The task of 2-D articulated human pose estimation in natural images is extremely challenging due to the high level of variation in human appearance. These variations arise from di...
We propose a novel, high-level model of human learning and cognition, based on association forming. The model configures any input data stream featuring a high incidence of repeti...
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...