Most of current machine vision systems suffer from a lack of flexibility to account for the high variability of unstructured environments. Here, as the state of the world evolves ...
—An open vision problem is to automatically track the articulations of people from a video sequence. This problem is difficult because one needs to determine both the number of p...
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
We present a novel technique for calibrating display-camera systems from reflections in the user's eyes. Display-camera systems enable a range of vision applications that nee...
Christian Nitschke, Atsushi Nakazawa, Haruo Takemu...
We present a facial deformation system that adapts a generic facial rig into different face models. The deformation is based on labels and allows transferring specific facial feat...