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MMS
2010
13 years 5 months ago
Gaming on the move: urban experience as a new paradigm for mobile pervasive game design
In this paper, we describe a pervasive treasure hunting game: “Team exploration” based on the Transhumance ad hoc wifi platform. The testers of this game came up with innovati...
Annie Gentes, Aude Guyot-Mbodji, Isabelle M. Demeu...
PAMI
2010
161views more  PAMI 2010»
13 years 5 months ago
Nonstationary Shape Activities: Dynamic Models for Landmark Shape Change and Applications
—The goal of this work is to develop statistical models for the shape change of a configuration of “landmark” points (key points of interest) over time and to use these mode...
Samarjit Das, Namrata Vaswani
PAMI
2010
417views more  PAMI 2010»
13 years 5 months ago
Auto-Context and Its Application to High-Level Vision Tasks and 3D Brain Image Segmentation
The notion of using context information for solving high-level vision and medical image segmentation problems has been increasingly realized in the field. However, how to learn a...
Zhuowen Tu, Xiang Bai
SIGOPS
2010
162views more  SIGOPS 2010»
13 years 5 months ago
Visual and algorithmic tooling for system trace analysis: a case study
Despite advances in the application of automated statistical and machine learning techniques to system log and trace data there will always be a need for human analysis of machine...
Wim De Pauw, Steve Heisig
TVCG
2010
126views more  TVCG 2010»
13 years 5 months ago
Modeling Repetitive Motions Using Structured Light
— Obtaining models of dynamic 3D objects is an important part of content generation for computer graphics. Numerous methods have been extended from static scenarios to model dyna...
Yi Xu, Daniel G. Aliaga
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