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ACSC
2005
IEEE
14 years 1 months ago
Real-time Monocular Tracking of View Frustum for Large Screen Human-Computer Interaction
This paper introduces a novel approach towards direct interaction with large display systems. Monocular computer vision is utilised to avoid restraints imposed by input devices. T...
Kelvin Cheng, Masahiro Takatsuka
ICALT
2010
IEEE
13 years 5 months ago
A New Approach Based on Modelled Traces to Compute Collaborative and Individual Indicators Human Interaction
We propose in this paper a new method to compute indicators based on models transformations. We use the concept of modeled trace and trace-based system to design an indicator. We u...
Tarek Djouad, Alain Mille, Christophe Reffay, Moha...
WETICE
2003
IEEE
14 years 20 days ago
Agent-based Computing for Enterprise Collaboration - What Can Agents Learn from Human Collaboration?
The first “Agent-based Computing for Enterprise Collaboration” workshop at WETICE aimed at bringing together researcher in the field of collaboration supported by software age...
M. Brian Blake, Giacomo Cabri
EC
2006
118views ECommerce» more  EC 2006»
13 years 7 months ago
Human-Competitive Evolution of Quantum Computing Artefacts by Genetic Programming
We show how Genetic Programming (GP) can be used to evolve useful quantum computing artefacts of increasing sophistication and usefulness: firstly specific quantum circuits, then ...
Paul Massey, John A. Clark, Susan Stepney
AIHC
2007
Springer
13 years 11 months ago
Foundations of Human Computing: Facial Expression and Emotion
Many people believe that emotions and subjective feelings are one and the same and that a goal of human-centered computing is emotion recognition. The first belief is outdated; the...
Jeffrey F. Cohn