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133
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ACMACE
2005
ACM
15 years 8 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
133
Voted
HAPTICS
2003
IEEE
15 years 8 months ago
Real-Time Rigid Body Simulation Based on Volumetric Penalty Method
This paper proposes a new method for real-time rigid body simulations based on a volumetric penalty method. The penalty method, which employs spring-damper model, is a simple and ...
Shoichi Hasegawa, Nobuaki Fujii, Yasuharu Koike, M...
103
Voted
CHI
2009
ACM
16 years 3 months ago
Towards human-centered support for indoor navigation
This paper presents a new perspective for the design of indoor navigation support. In contrast to technology oriented approaches coming from Context Awareness research, we argue f...
Leonardo Ramirez, Sebastian Denef, Tobias Dyrks
CHI
2004
ACM
16 years 3 months ago
A grounded investigation of game immersion
The term immersion is widely used to describe games but it is not clear what immersion is or indeed if people are using the same word consistently. This paper describes work done ...
Emily Brown, Paul A. Cairns
CHI
2003
ACM
16 years 3 months ago
Personal media exploration with semantic regions
Computer users deal with large amount of personal media data and they often face problems in managing and exploring them. The paper presents an innovative approach, Semantic Regio...
Hyunmo Kang