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CHI
2010
ACM
15 years 9 months ago
iCon: utilizing everyday objects as additional, auxiliary and instant tabletop controllers
This work describes a novel approach to utilizing everyday objects of users as additional, auxiliary, and instant tabletop controllers. Based on this approach, a prototype platfor...
Kai-Yin Cheng, Rong-Hao Liang, Bing-Yu Chen, Rung-...
128
Voted
ACMDIS
2008
ACM
15 years 4 months ago
Sharing digital photographs in the home through physical mementos, souvenirs, and keepsakes
People now easily share digital photos outside the home via web publishing and gift-giving. Yet within the home, digital photos are hard to access and lack the physical affordance...
Michael Nunes, Saul Greenberg, Carman Neustaedter
129
Voted
ACMDIS
2008
ACM
15 years 4 months ago
More than meets the eye: transforming the user experience of home network management
As computing migrates from the workplace to the home, householders must tackle problems of home network maintenance. Often they lack the technical knowledge or motivation to compl...
Erika Shehan Poole, Marshini Chetty, Rebecca E. Gr...
119
Voted
CHI
2008
ACM
16 years 2 months ago
Acceptance of augmented reality instructions in a real work setting
The differences between Augmented Reality (AR) systems and computer display based systems create a need for a different approach to the design and development of AR systems. To un...
Björn J. E. Johansson, Susanna Nilsson
AIHC
2007
Springer
15 years 8 months ago
Gaze-X: Adaptive, Affective, Multimodal Interface for Single-User Office Scenarios
This paper describes an intelligent system that we developed to support affective multimodal human-computer interaction (AMM-HCI) where the user’s actions and emotions are modele...
Ludo Maat, Maja Pantic