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INTETAIN
2005
Springer
14 years 1 months ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
PROFES
2005
Springer
14 years 1 months ago
Framework for Integrating Usability Practices into the Software Process
Software development organizations wanting to introduce usability practices into their defined software process have to undertake laborious efforts for that purpose, since, for the...
Xavier Ferré, Natalia Juristo Juzgado, Ana ...
IUI
2004
ACM
14 years 1 months ago
Exploiting emotions to disambiguate dialogue acts
This paper describes an attempt to reveal the user’s intention from dialogue acts, thereby improving the effectiveness of natural interfaces to pedagogical agents. It focuses o...
Wauter Bosma, Elisabeth André
MM
2004
ACM
104views Multimedia» more  MM 2004»
14 years 1 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
NORDICHI
2004
ACM
14 years 1 months ago
Mobile probes
This paper describes a new digital user study tool called Mobile Probes. Mobile Probes arose from a need to develop contextual and dynamic self-documenting tools for studying peop...
Sami Hulkko, Tuuli Mattelmäki, Katja Virtanen...