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» Human Computer Interaction in the Pre-Hospital Setting
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UIST
2009
ACM
14 years 3 months ago
Using fNIRS brain sensing in realistic HCI settings: experiments and guidelines
Because functional near-infrared spectroscopy (fNIRS) eases many of the restrictions of other brain sensors, it has potential to open up new possibilities for HCI research. From o...
Erin Treacy Solovey, Audrey Girouard, Krysta Chaun...
EICS
2010
ACM
14 years 2 months ago
Letras: an architecture and framework for ubiquitous pen-and-paper interaction
Paper remains a prevalent medium in mobile usage contexts due to its inherent flexibility and robustness. Mobile computing solutions begin to provide powerful and convenient func...
Felix Heinrichs, Jürgen Steimle, Daniel Schre...
HCI
2009
13 years 7 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
CHI
2007
ACM
14 years 9 months ago
Research through design as a method for interaction design research in HCI
For years the HCI community has struggled to integrate design in research and practice. While design has gained a strong foothold in practice, it has had much less impact on the H...
John Zimmerman, Jodi Forlizzi, Shelley Evenson
HRI
2011
ACM
13 years 23 days ago
Learning to interpret pointing gestures with a time-of-flight camera
Pointing gestures are a common and intuitive way to draw somebody’s attention to a certain object. While humans can easily interpret robot gestures, the perception of human beha...
David Droeschel, Jörg Stückler, Sven Beh...