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GPEM
2002
104views more  GPEM 2002»
13 years 7 months ago
Genetic Programming-based Construction of Features for Machine Learning and Knowledge Discovery Tasks
In this paper we use genetic programming for changing the representation of the input data for machine learners. In particular, the topic of interest here is feature construction i...
Krzysztof Krawiec
ECTEL
2010
Springer
13 years 8 months ago
Content, Social, and Metacognitive Statements: An Empirical Study Comparing Human-Human and Human-Computer Tutorial Dialogue
Abstract. We present a study which compares human-human computermediated tutoring with two computer tutoring systems based on the same materials but differing in the type of feedba...
Myroslava Dzikovska, Natalie B. Steinhauser, Johan...
TSMC
2008
117views more  TSMC 2008»
13 years 5 months ago
Discovery of High-Level Behavior From Observation of Human Performance in a Strategic Game
This paper explores the issues faced in creating a sys-4 tem that can learn tactical human behavior merely by observing5 a human perform the behavior in a simulation. More specific...
Brian S. Stensrud, Avelino J. Gonzalez
NIPS
2004
13 years 8 months ago
Using Machine Learning to Break Visual Human Interaction Proofs (HIPs)
Machine learning is often used to automatically solve human tasks. In this paper, we look for tasks where machine learning algorithms are not as good as humans with the hope of ga...
Kumar Chellapilla, Patrice Y. Simard
AIME
2007
Springer
14 years 1 months ago
A Human-Machine Cooperative Approach for Time Series Data Interpretation
Abstract. This paper deals with the interpretation of biomedical multivariate time series for extracting typical scenarios. This task is known to be difficult, due to the temporal ...
Thomas Guyet, Catherine Garbay, Michel Dojat