Our research goal is to design systems that enable humans to teach tedious, repetitive, simple tasks to a computer. We propose here a learner/problem solver architecture for such ...
Emotions have a functional relevance to learning and achievement. Not surprisingly then, affective diagnoses are an important aspect of expert human mentoring. Computerbased learni...
An examination of the contributions that can be made by the field of non-mechanistic cybernetics (as elaborated by Gregory Bateson and Anthony Wilden) to a theory of videogames th...
Long-duration tracking of general targets is quite challenging for computer vision, because in practice target may undergo large uncertainties in its visual appearance and the unc...
Real-world actions occur often in crowded, dynamic environments. This poses a difficult challenge for current approaches to video event detection because it is difficult to segmen...