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MM
2004
ACM
104views Multimedia» more  MM 2004»
14 years 3 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
DSOM
2003
Springer
14 years 3 months ago
Visual-Based Anomaly Detection for BGP Origin AS Change (OASC) Events
Instead of relying completely on machine intelligence in anomaly event analysis and correlation, in this paper, we take one step back and investigate the possibility of a human-int...
Soon Tee Teoh, Kwan-Liu Ma, Shyhtsun Felix Wu, Dan...
FGR
2002
IEEE
228views Biometrics» more  FGR 2002»
14 years 2 months ago
Real-Time Tracking of Multiple Fingertips and Gesture Recognition for Augmented Desk Interface Systems
In this paper, we propose a fast and robust method for tracking a user’s hand and multiple fingertips; we then demonstrate gesture recognition based on measured fingertip traj...
Kenji Oka, Yoichi Sato, Hideki Koike
ISNN
2010
Springer
14 years 2 months ago
Applications of Second Order Blind Identification to High-Density EEG-Based Brain Imaging: A Review
In the context of relating specific brain functions to specific brain structures, second-order blind identification (SOBI) is one of the blind source separation algorithms that hav...
Akaysha Tang
MOBILITY
2009
ACM
14 years 2 months ago
Lively for Qt: a platform for mobile web applications
The convergence of desktop, mobile and web application development has resulted in new types of software systems. These new systems are built to leverage the World Wide Web, and t...
Tommi Mikkonen, Antero Taivalsaari, Mikko Terho