In this paper we describe an approach for inferring the body posture using a 3D visual-hull constructed from a set of silhouettes. We introduce an appearance-based, view-independe...
We present a method for estimating the 3D trajectory of an object undergoing periodic motion in world coordinates by observing its apparent trajectory in a video taken from a singl...
Abstract. Real time and markerless motion capture is an active research area, due to applications in human-computer interactions, for example. A large part of the existing markerle...
In this paper we consider the problem of recovering the 3D motion and shape of an arbitrarily-moving, arbitrarilyshaped curve from multiple synchronized video streams acquired fro...
This paper explores a method for re-sequencing an existing set of animation, specifically motion capture data, to generate new motion. Re-using animation is helpful in designing ...