For a large object, scanning from the air is one of the most efficient methods of obtaining 3D data. But in the case of large cultural heritage objects, there are some difficultie...
Hand gestures are examples of fast and complex motions. Computers fail to track these in fast video, but sleight of hand fools humans as well: what happens too quickly we just can...
Our goal is to automatically segment and recognize basic human actions, such as stand, walk and wave hands, from a sequence of joint positions or pose angles. Such recognition is d...
In this paper, we report our newly developed 3D face modeling system with arbitrary expressions in a high level of detail using the topographic analysis and mesh instantiation pro...
Human activity can be described as a sequence of 3D body postures. The traditional approach to recognition and 3D reconstruction of human activity has been to track motion in 3D, m...