Most existing approaches for learning action models work by extracting suitable low-level features and then training appropriate classifiers. Such approaches require large amount...
In this paper, we propose a method for human tracking using 3D human body model in a video sequence with a monocular moving camera. Tracking a human with unconstrained movement in...
In this paper we address the problem of recognizing moving objects in videos by utilizing synthetic 3D models. We use only the silhouette space of the synthetic models making thus...
Alexander Toshev, Ameesh Makadia, Kostas Daniilidi...
We consider the fully automated recognition of actions in uncontrolled environment. Most existing work relies on domain knowledge to construct complex handcrafted features from in...
The development of video games is a complex software engineering activity bringing together large multidisciplinary teams under stringent constraints. While much has been written a...