"This book is intended to be an intellectual journey into the domain of human and machine intelligence". The book covers several topics such as intelligence, knowledge re...
In this paper, we study the segmentation of sketched engineering drawings into a set of straight and curved segments. Our immediate objective is to produce a benchmarking method fo...
Pedro Company, P. A. C. Varley, Ana Piquer Vicent,...
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
Experiments have shown [2] that we can only memorize images up to a certain complexity level, after which, instead of memorizing the image itself, we, sort of, memorize a probabil...
Interactive virtual worlds provide a powerful medium for experimental learning and entertainment. Nowadays, virtual environments often incorporate human-like embodied virtual agent...