We describe the development of a computer-generated arena within which one can study human place learning by asking subjects to locate an invisible target. A series of studies demo...
L. Nadel, K. G. F. Thomas, H. E. Laurance, R. Skel...
As computer technologies start to permeate the everyday activities of a continuously growing population, social and technical as well as political and legal issues will surface. P...
Most location sharing applications display people's locations on a map. However, people use a rich variety of terms to refer to their locations, such as "home," &qu...
Jialiu Lin, Guang Xiang, Jason I. Hong, Norman M. ...
Location-enhanced mobile devices are becoming common, but applications built for these devices find themselves suffering a mismatch between the latitude and longitude that locati...
Jeffrey Hightower, Sunny Consolvo, Anthony LaMarca...
Learning patterns of human behavior from sensor data is extremely important for high-level activity inference. We show how to extract a person’s activities and significant plac...