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» Human Place Learning in a Computer Generated Arena
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SPATIALCOGNITION
1998
Springer
14 years 3 months ago
Human Place Learning in a Computer Generated Arena
We describe the development of a computer-generated arena within which one can study human place learning by asking subjects to locate an invisible target. A series of studies demo...
L. Nadel, K. G. F. Thomas, H. E. Laurance, R. Skel...
PDC
2004
ACM
14 years 4 months ago
Lost in translation: a critical analysis of actors, artifacts, agendas, and arenas in participatory design
As computer technologies start to permeate the everyday activities of a continuously growing population, social and technical as well as political and legal issues will surface. P...
Rogério De Paula
HUC
2010
Springer
13 years 12 months ago
Modeling people's place naming preferences in location sharing
Most location sharing applications display people's locations on a map. However, people use a rich variety of terms to refer to their locations, such as "home," &qu...
Jialiu Lin, Guang Xiang, Jason I. Hong, Norman M. ...
HUC
2005
Springer
14 years 4 months ago
Learning and Recognizing the Places We Go
Location-enhanced mobile devices are becoming common, but applications built for these devices find themselves suffering a mismatch between the latitude and longitude that locati...
Jeffrey Hightower, Sunny Consolvo, Anthony LaMarca...
IJRR
2007
186views more  IJRR 2007»
13 years 10 months ago
Extracting Places and Activities from GPS Traces Using Hierarchical Conditional Random Fields
Learning patterns of human behavior from sensor data is extremely important for high-level activity inference. We show how to extract a person’s activities and significant plac...
Lin Liao, Dieter Fox, Henry A. Kautz