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» Human Place Learning in a Computer Generated Arena
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ICCV
2009
IEEE
14 years 11 months ago
Learning Deformable Action Templates from Crowded Videos
In this paper, we present a Deformable Action Template (DAT) model that is learnable from cluttered real-world videos with weak supervisions. In our generative model, an action ...
Benjamin Yao, Song-Chun Zhu
MICCAI
1999
Springer
13 years 11 months ago
A 3d Puzzle for Learning Anatomy
We present a new metaphor for learning anatomy - the 3d puzzle. With this metaphor students learn anatomic relations by assembling a geometric model themselves. For this purpose, a...
Bernhard Preim, Felix Ritter, Oliver Deussen
AAAI
2007
13 years 9 months ago
Acquiring Visibly Intelligent Behavior with Example-Guided Neuroevolution
Much of artificial intelligence research is focused on devising optimal solutions for challenging and well-defined but highly constrained problems. However, as we begin creating...
Bobby D. Bryant, Risto Miikkulainen
CVPR
2012
IEEE
11 years 9 months ago
Video from nearly still: An application to low frame-rate gait recognition
In this paper, we propose a temporal super resolution approach for quasi-periodic image sequence such as human gait. The proposed method effectively combines examplebased and reco...
Naoki Akae, Al Mansur, Yasushi Makihara, Yasushi Y...
COST
2007
Springer
118views Multimedia» more  COST 2007»
14 years 28 days ago
The Organization of a Neurocomputational Control Model for Articulatory Speech Synthesis
The organization of a computational control model of articulatory speech synthesis is outlined in this paper. The model is based on general principles of neurophysiology and cognit...
Bernd J. Kröger, Anja Lowit, Ralph Schnitker