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» Human Place Learning in a Computer Generated Arena
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CG
2006
Springer
13 years 10 months ago
Automated Chess Tutor
While recently the strength of chess-playing programs has grown immensely, their capability of explaining in human understandable terms why some moves are good or bad has enjoyed l...
Aleksander Sadikov, Martin Mozina, Matej Guid, Jan...
TIP
2008
287views more  TIP 2008»
13 years 6 months ago
3-D Object Recognition Using 2-D Views
We consider the problem of recognizing 3-D objects from 2-D images using geometric models and assuming different viewing angles and positions. Our goal is to recognize and localize...
Wenjing Li, George Bebis, Nikolaos G. Bourbakis
CVPR
2009
IEEE
15 years 2 months ago
Towards Total Scene Understanding: Classification, Annotation and Segmentation in an Automatic Framework
Given an image, we propose a hierarchical generative model that classifies the overall scene, recognizes and segments each object component, as well as annotates the image with ...
Fei-Fei Li 0002, Li-Jia Li, Richard Socher
CHI
2009
ACM
14 years 1 months ago
Growing up programming: democratizing the creation of dynamic, interactive media
Young people interact with games, animations, and simulations all of the time. But few of them are able to create interactive media. The obstacle: traditional programming language...
Mitchel Resnick, Mary Flanagan, Caitlin Kelleher, ...
COLING
2002
13 years 6 months ago
Extracting Important Sentences with Support Vector Machines
Extracting sentences that contain important information from a document is a form of text summarization. The technique is the key to the automatic generation of summaries similar ...
Tsutomu Hirao, Hideki Isozaki, Eisaku Maeda, Yuji ...