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» Human Place Learning in a Computer Generated Arena
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GECCO
2008
Springer
179views Optimization» more  GECCO 2008»
13 years 7 months ago
Developing neural structure of two agents that play checkers using cartesian genetic programming
A developmental model of neural network is presented and evaluated in the game of Checkers. The network is developed using cartesian genetic programs (CGP) as genotypes. Two agent...
Gul Muhammad Khan, Julian Francis Miller, David M....
IJNSEC
2011
272views more  IJNSEC 2011»
13 years 1 months ago
Trust Key Management Scheme for Wireless Body Area Networks
With recent advances in wireless sensor networks and embedded computing technologies, miniaturized pervasive health monitoring devices have become practically feasible. In additio...
Mohammed Mana, Mohammed Feham, Boucif Amar Bensabe...
AAAI
2000
13 years 8 months ago
Applying Learnable Evolution Model to Heat Exchanger Design
A new approach to evolutionary computation, called Learnable Evolution Model (LEM), has been applied to the problem of optimizing tube structures of heat exchangers. In contrast t...
Kenneth A. Kaufman, Ryszard S. Michalski
WSDM
2012
ACM
285views Data Mining» more  WSDM 2012»
12 years 2 months ago
Probabilistic models for personalizing web search
We present a new approach for personalizing Web search results to a specific user. Ranking functions for Web search engines are typically trained by machine learning algorithms u...
David Sontag, Kevyn Collins-Thompson, Paul N. Benn...
NORDICHI
2006
ACM
14 years 21 days ago
One-dimensional force feedback slider: going from an analogue to a digital platform
This paper examines the use of motorized physical sliders with position and force as input and output parameters for tangible human computer interaction. Firstly, we present an an...
Ali Shahrokni, Julio Jenaro, Tomas Gustafsson, And...