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» Human Place Learning in a Computer Generated Arena
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AIHC
2007
Springer
14 years 27 days ago
Affect Detection and an Automated Improvisational AI Actor in E-Drama
Enabling machines to understand emotions and feelings of the human users in their natural language textual input during interaction is a challenging issue in Human Computing. Our w...
Li Zhang, Marco Gillies, John A. Barnden, Robert J...
CHI
2009
ACM
14 years 7 months ago
Questions in, knowledge in?: a study of naver's question answering community
Large general-purposed community question-answering sites are becoming popular as a new venue for generating knowledge and helping users in their information needs. In this paper ...
Kevin Kyung Nam, Mark S. Ackerman, Lada A. Adamic
SIGCSE
2012
ACM
310views Education» more  SIGCSE 2012»
12 years 2 months ago
CSTutor: a pen-based tutor for data structure visualization
We present CSTutor, a sketch-based interface designed to help students understand data structures. It currently supports Linked Lists, Binary Search Trees, AVL Trees, and Heaps, a...
Sarah Buchanan, Brandon Ochs, Joseph J. LaViola Jr...
KES
2004
Springer
14 years 2 days ago
Representing Knowledge in Controlled Natural Language: A Case Study
In this case study I argue for the usage of a machine-oriented controlled natural language as interface language to knowledge systems. Instead of using formal languages that are di...
Rolf Schwitter
FGR
2004
IEEE
127views Biometrics» more  FGR 2004»
13 years 10 months ago
Gait Style and Gait Content: Bilinear Models for Gait Recognition Using Gait Re-sampling
Human Identification using gait is a challenging computer vision task due to the dynamic motion of gait and the existence of various sources of variations such as viewpoint, walki...
Chan-Su Lee, Ahmed M. Elgammal