We present a fast deformation-based method for building time-varying surface models of dynamic objects from multiview video streams. Starting from an initial mesh representation, ...
The process of converting an analog map into structured digitized information requires several di erent operations, which are all time-consuming when performed manually. Strictly ...
This paper proposes a speech comprehension computational model based on neurocognitiveresearches. The computational representation uses techniques as wavelets transform and connec...
— We suggest that people’s responses to a robot of which attention starts to be distracted show whether they accept the robot as an intentional communication partner or not. Hu...
In many game-like open-ended multiplayer communities, the success of the game, and well-being of the community, depends on the efforts of certain individuals who arrange resources...
Antti Salovaara, Mikael Johnson, Kalle Toiskallio,...