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IJVR
2008
208views more  IJVR 2008»
13 years 6 months ago
A View-based Multiple Objects Tracking and Human Action Recognition for Interactive Virtual Environments
As environments become smart in accordance with advances in ubiquitous computing technology, researchers are struggling to satisfy users' diverse and sophisticated demands. Th...
Jin Choi, Yong-il Cho, Kyusung Cho, Su-jung Bae, H...
CVPR
2008
IEEE
14 years 9 months ago
Learning realistic human actions from movies
The aim of this paper is to address recognition of natural human actions in diverse and realistic video settings. This challenging but important subject has mostly been ignored in...
Ivan Laptev, Marcin Marszalek, Cordelia Schmid, Be...
ECCV
2002
Springer
14 years 9 months ago
Recognizing and Tracking Human Action
Human activity can be described as a sequence of 3D body postures. The traditional approach to recognition and 3D reconstruction of human activity has been to track motion in 3D, m...
Josephine Sullivan, Stefan Carlsson
ICES
2010
Springer
217views Hardware» more  ICES 2010»
13 years 5 months ago
Markerless Articulated Human Body Tracking from Multi-view Video with GPU-PSO
In this paper, we describe the GPU implementation of a markerless full-body articulated human motion tracking system from multi-view video sequences acquired in a studio environmen...
Luca Mussi, Spela Ivekovic, Stefano Cagnoni
CVPR
2010
IEEE
13 years 7 months ago
Towards general motion-based face recognition
Motion-based face recognition is a young research topic, inspired mainly by psychological studies on motionbased perception of human faces. Unlike its close relative, appearance-b...
Ning Ye, Terence Sim