As environments become smart in accordance with advances in ubiquitous computing technology, researchers are struggling to satisfy users' diverse and sophisticated demands. Th...
Jin Choi, Yong-il Cho, Kyusung Cho, Su-jung Bae, H...
The aim of this paper is to address recognition of natural human actions in diverse and realistic video settings. This challenging but important subject has mostly been ignored in...
Ivan Laptev, Marcin Marszalek, Cordelia Schmid, Be...
Human activity can be described as a sequence of 3D body postures. The traditional approach to recognition and 3D reconstruction of human activity has been to track motion in 3D, m...
In this paper, we describe the GPU implementation of a markerless full-body articulated human motion tracking system from multi-view video sequences acquired in a studio environmen...
Motion-based face recognition is a young research topic, inspired mainly by psychological studies on motionbased perception of human faces. Unlike its close relative, appearance-b...