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CAIP
2005
Springer
212views Image Analysis» more  CAIP 2005»
15 years 11 months ago
3D Modeling of Humans with Skeletons from Uncalibrated Wide Baseline Views
In order to achieve precise, accurate and reliable tracking of human movement, a 3D human model that is very similar to the subject is essential. In this paper, we present a new sy...
Chee Kwang Quah, André Gagalowicz, Richard ...
141
Voted
ATAL
2009
Springer
16 years 20 days ago
Real-time expressive gaze animation for virtual humans
Gaze is an extremely important aspect of human face to face interaction. Over the course of an interaction, a single individual’s gaze can perform many different functions, such...
Marcus Thiébaux, Brent Lance, Stacy Marsell...
109
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CHI
2003
ACM
16 years 6 months ago
Designing effective haptic interaction: inverted damping
In this paper, we describe a new force-feedback technique termed "inverted damping", which aids users in manually selecting specific items from within a range of possibl...
Jason Williams, Georg Michelitsch
152
Voted
ICRA
2009
IEEE
125views Robotics» more  ICRA 2009»
16 years 22 days ago
A novel method for learning policies from constrained motion
— Many everyday human skills can be framed in terms of performing some task subject to constraints imposed by the environment. Constraints are usually unobservable and frequently...
Matthew Howard, Stefan Klanke, Michael Gienger, Ch...
ISVC
2005
Springer
15 years 11 months ago
Emotional Expression in Virtual Agents Through Body Language
Abstract. Virtual agents are used to interact with humans in a myriad of applications. However, the agents often lack the believability necessary to maximize their effectiveness. T...
Vishal Nayak, Matthew Turk