We present techniques for rendering and animation of realistic scenes by analyzing and training on short video sequences. This work extends the new paradigm for computer animation...
We present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or c...
Martin Eisemann, Bert de Decker, Marcus A. Magnor,...
In this paper, we consider dynamic resource allocation for object-based wireless video communications. In object-based video coding, a video frame is comprised of objects that are...
Haohong Wang, Yiftach Eisenberg, Fan Zhai, Aggelos...
In this paper we propose an algorithm to partition MPEG-4 video objects into temporal segments with uniform activity levels. These segments can be used for efficient summarization...
This paper proposes a video coding scheme, in which textural and structural regions are selectively removed in the encoder, and restored in the decoder by spatio-temporal texture ...