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ATAL
2010
Springer
13 years 11 months ago
High-level reinforcement learning in strategy games
Video games provide a rich testbed for artificial intelligence methods. In particular, creating automated opponents that perform well in strategy games is a difficult task. For in...
Christopher Amato, Guy Shani
ICIP
2010
IEEE
13 years 8 months ago
A novel method for generation of motion saliency
Motion saliency is the key component for the video saliency model, and attracts great research interest. However, there is few universal predictor of motion saliency. In this pape...
Yang Xia, Ruimin Hu, Zhenkun Huang, Yin Su
ICIP
2009
IEEE
13 years 8 months ago
Incremental sparse saliency detection
By the guidance of attention, human visual system is able to locate objects of interest in complex scene. We propose a new visual saliency detection model for both image and video...
Yin Li, Yue Zhou, Lei Xu, Xiaochao Yang, Jie Yang
CSCW
2012
ACM
12 years 5 months ago
Public curation of a historic collection: a means for speaking safely in public
We showcase the Voices from the Rwanda Tribunal project and associated website that provides online public access to a set of historic video interviews with personnel from the Int...
Trond T. Nilsen, Nell Carden Grey, Batya Friedman
ECCV
2006
Springer
15 years 2 days ago
The Alignment Between 3-D Data and Articulated Shapes with Bending Surfaces
In this paper we address the problem of aligning 3-D data with articulated shapes. This problem resides at the core of many motion tracking methods with applications in human motio...
Guillaume Dewaele, Frederic Devernay, Radu Horaud,...