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HRI
2006
ACM
14 years 3 months ago
Interaction debugging: an integral approach to analyze human-robot interaction
Along with the development of interactive robots, controlled experiments and field trials are regularly conducted to stage human-robot interaction. Experience in this field has sh...
Tijn Kooijmans, Takayuki Kanda, Christoph Bartneck...
CHI
2010
ACM
14 years 2 months ago
FrameWire: a tool for automatically extracting interaction logic from paper prototyping tests
Paper prototyping offers unique affordances for interface design. However, due to its spontaneous nature and the limitations of paper, it is difficult to distill and communicate a...
Yang Li, Xiang Cao, Katherine Everitt, Morgan Dixo...
ICCV
2009
IEEE
13 years 6 months ago
Selection and context for action recognition
Recognizing human action in non-instrumented video is a challenging task not only because of the variability produced by general scene factors like illumination, background, occlu...
Dong Han, Liefeng Bo, Cristian Sminchisescu
CEC
2011
IEEE
12 years 9 months ago
Ms Pac-Man versus Ghost Team CEC 2011 competition
—Games provide an ideal test bed for computational intelligence and significant progress has been made in recent years, most notably in games such as GO, where the level of play...
Philipp Rohlfshagen, Simon M. Lucas
CVRMED
1997
Springer
14 years 1 months ago
Rigid registration of CT, MR and cryosection images using a GLCM framework
The majority of the available rigid registration measures are based on a 2-dimensional histogram of corresponding grey-values in the registered images. This paper shows that these ...
Morten Bro-Nielsen