Sciweavers

2008 search results - page 353 / 402
» Human video textures
Sort
View
ECCV
2004
Springer
14 years 9 months ago
A Closed-Form Solution to Non-rigid Shape and Motion Recovery
Recovery of three dimensional (3D) shape and motion of non-static scenes from a monocular video sequence is important for applications like robot navigation and human computer inte...
Jing Xiao, Jinxiang Chai, Takeo Kanade
ECCV
2002
Springer
14 years 9 months ago
Learning to Parse Pictures of People
The detection of people is one of the foremost problems for indexing, browsing and retrieval of video. The main difficulty is the large appearance variations caused by action, clot...
Rémi Ronfard, Cordelia Schmid, Bill Triggs
CHI
2007
ACM
14 years 8 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
CHI
2004
ACM
14 years 8 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
CHI
2002
ACM
14 years 8 months ago
Effects of four computer-mediated communications channels on trust development
When virtual teams need to establish trust at a distance, it is advantageous for them to use rich media to communicate. We studied the emergence of trust in a social dilemma game ...
Nathan Bos, Judith S. Olson, Darren Gergle, Gary M...