Sciweavers

2008 search results - page 36 / 402
» Human video textures
Sort
View
ICIP
2006
IEEE
14 years 10 months ago
A Hierarchical ASM/AAM Approach in a Stochastic Framework for Fully Automatic Tracking and Recognition
This paper deals with the fully automatic extraction of classifiable person features out of a video stream with challenging background. Basically the task can be split in two part...
Andre Störmer, Gerhard Rigoll, Sascha Schreib...
FDG
2009
ACM
14 years 3 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
ICCV
2005
IEEE
14 years 2 months ago
Spherical Matching for Temporal Correspondence of Non-Rigid Surfaces
This paper introduces spherical matching to estimate dense temporal correspondence of non-rigid surfaces with genus-zero topology. The spherical domain gives a consistent 2D param...
Jonathan Starck, Adrian Hilton
PR
2002
202views more  PR 2002»
13 years 8 months ago
Illumination color covariant locale-based visual object retrieval
Search by Object Model -- finding an object inside a target image -- is a desirable and yet difficult mechanism for querying multimedia data. An added difficulty is that objects c...
Mark S. Drew, Ze-Nian Li, Zinovi Tauber
TIP
2010
165views more  TIP 2010»
13 years 3 months ago
A Novel Approach to FRUC Using Discriminant Saliency and Frame Segmentation
Motion-Compensated Frame Interpolation (MCFI) is a technique used extensively for increasing the temporal frequency of a video sequence. In order to obtain a high quality interpola...
Natan Jacobson, Yen-Lin Lee, Vijay Mahadevan, Nuno...