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SIGECOM
2003
ACM
128views ECommerce» more  SIGECOM 2003»
14 years 1 months ago
A reputation-based trust model for peer-to-peer ecommerce communities
Peer-to-Peer eCommerce communities are commonly perceived as an environment offering both opportunities and threats. One way to minimize threats in such an open community is to us...
Li Xiong, Ling Liu
CW
2004
IEEE
13 years 11 months ago
Supporting Social Awareness Among University Students in 3D CVEs: Benefits and Limitations
For effective cooperation, sharing of resources, a good social climate and therefore better learning, students need to maintain awareness of the social situation in a group or a c...
Ekaterina Prasolova-Førland
ICDCSW
2002
IEEE
14 years 22 days ago
Trust-Aware Cooperation
In mobile teamwork environments two basic problems exist: how to discover someone based on a profile (skills, reputations) and how to assess that person’s “credibility” (tr...
Zoran Despotovic, Karl Aberer, Manfred Hauswirth
CW
2006
IEEE
14 years 1 months ago
An Interactive Mixed Reality Framework for Virtual Humans
In this paper, we present a simple and robust Mixed Reality (MR) framework that allows for real-time interaction with Virtual Humans in real and virtual environments under consist...
Arjan Egges, George Papagiannakis, Nadia Magnenat-...
ICDE
2009
IEEE
121views Database» more  ICDE 2009»
14 years 2 months ago
Scalability for Virtual Worlds
— Networked virtual environments (net-VEs) are the next wave of digital entertainment, with Massively Multiplayer Online Games (MMOs) a very popular instance. Current MMO archite...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke,...