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ACMACE
2008
ACM
13 years 11 months ago
Training social learning skills by collaborative mobile gaming in museums
The use of handheld computers as a tool to enrich the museum experience has found its way into many museums, opening up new possibilities to increase the attractiveness of museum ...
Jolien Schroyen, Kris Gabriëls, Kris Luyten, ...
ACMACE
2008
ACM
13 years 11 months ago
Edutainment with a mixed reality book: a visually augmented illustrative childrens' book
Recently several researchers have developed augmented reality books which involve overlaying virtual content onto the pages of a real book. In this paper, we extend this general c...
Raphael Grasset, Andreas Dünser, Mark Billing...
CHINZ
2007
ACM
14 years 1 months ago
Using a mobile phone for 6 DOF mesh editing
This paper describes how a mobile phone can be used as a six degree of freedom interaction device for 3D mesh editing. Using a video see-through Augmented Reality approach, the mo...
Anders Henrysson, Mark Billinghurst
CHI
2009
ACM
14 years 10 months ago
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Based on ten years' experience developing interactive camera/projector systems for public science and culture exhibits, we define a distinct form of augmented reality focused...
Scott S. Snibbe, Hayes Raffle
CHI
2010
ACM
14 years 4 months ago
Home, habits, and energy: examining domestic interactions and energy consumption
This paper presents findings from a qualitative study of people’s everyday interactions with energy-consuming products and systems in the home. Initial results from a large onli...
James Pierce, Diane J. Schiano, Eric Paulos